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What If? Lab

What if you tossed a ball straight up?

Toss a ball up, and it comes back down. But how fast is it going when it comes back? Find out in Olly's lab!

A ball tossed straight up slows down, stops for a split second at the top, then falls back. In this lab you toss it at 8 meters per second and watch its speed. Here is the surprise: it comes back past your starting point just as fast as it left.

A ball launched upward at v₀ decelerates at g, reaches v = 0 at t = v₀/g, and returns. Without air resistance the motion is symmetric: it passes its launch height after 2v₀/g, moving at v₀. Toss a ball at 8 m/s in a free-fall model, then switch on air drag and see the symmetry break.

Explore

The big question

Throw a ball up high. Up it goes, then down it comes!

Is it going fast or slow when it comes back down? Let's find out.

Everyone has tossed a ball straight up and watched it come back. It rises, seems to hang in the air for a moment, then drops back into your hands.

But what is really happening to its speed on the way up and on the way down? Is it slower when it comes back, faster, or the same? In this lab you can toss a ball in a model and read its speed at every moment.

A vertical toss is the simplest case of free fall with an initial velocity. OpenStax's physics text stresses that free fall does not only mean falling down: once the ball leaves your hand, the same equations describe the way up and the way down.

The question is about symmetry. Neglecting air, how does the time up compare with the time down, and how does the speed on the way back compare with the launch speed? Then: what changes when air pushes back?

Try the experiment

Make a prediction

Olly tosses the ball up fast. When it comes back down past where it started, how fast is it going?

The ball leaves at 8 meters per second going up. When it falls back past its starting height, how fast is it moving?

Launched upward at 8 m/s with no air resistance, what is the ball's speed when it next passes its launch height?

  • Slower than when it left
  • Just as fast as when it left
  • Faster than when it left
What you can change
ControlIn our worldWhat ifโ€ฆRange
Toss speed (upward) ยท How fast the ball leaves the hand going up. Zero means it is simply let go. Try 8, then 10. 0 m/s 8 m/s -5โ€“10 m/s
Starting height ยท How high above the ground the ball starts. The lab starts at 2 meters. 2 m — 1โ€“50 m
Air resistance ยท Air pushes back on the moving ball. Switch it on and the ball comes back slower than it left. 0 on/off — 0โ€“1 on/off
Gravity ยท How hard the world pulls the ball down. On the Moon, the same toss stays up far longer. 9.81 m/s² — 0โ€“26 m/s²
  • Established fact

    Gravity pulls on a ball the whole time, even at the very top.

    Gravity keeps pulling on a tossed ball the whole time: it slows the ball on the way up and speeds it up on the way down, by about 9.8 meters per second every second.

    A tossed ball is in free fall from release to catch; its acceleration is g downward throughout, even at the top where v = 0 (OpenStax).

  • What the model shows

    In the model, the ball comes back past its start just as fast as it left.

    In this model, with no air, a ball tossed up at 8 meters per second takes 0.82 seconds to rise and 0.82 seconds to fall back, and passes its starting height at 8.0 meters per second.

    With drag off, the model's v₀ = 8 m/s toss peaks at 5.3 m after 0.82 s and returns to 2 m at 1.63 s with |v| = 8.0 m/s: time-symmetric motion.

  • Established fact

    A baseball hit straight up can stay in the air for 5 seconds.

    In a textbook example, a baseball hit straight up and caught 5.0 seconds later left the bat at about 24.5 meters per second and came back just as fast, if you ignore the air.

    OpenStax's example: a ball caught 5.0 s after being hit straight up had v₀ = 24.5 m/s, peaked at 30.6 m and returned at 24.5 m/s, neglecting air resistance.

  • What the model shows

    With air on, the ball comes back a little slower.

    With air resistance switched on in the model, the same toss comes back past its starting height at about 7.4 meters per second instead of 8.0.

    With quadratic drag on, the model's 8 m/s toss peaks near 5.0 m and returns past 2 m at about 7.4 m/s: drag removes energy on both legs and breaks the symmetry.

First, just let go

First, Olly just lets go of the ball. He does not throw it.

The ball falls down. It goes faster and faster until it lands.

Start with the simplest case. The ball starts 2 meters above the ground and Olly simply lets go. Gravity pulls it down, and it gains about 9.8 meters per second of speed every second.

In the model, with no air in the way, the dropped ball lands after 0.64 seconds, moving at 6.3 meters per second. Watch the speed readout climb the whole way down.

Released from rest at h = 2 m with g = 9.81 m/s² and no drag, the ball lands at t = √(2h/g) = 0.64 s with speed √(2gh) = 6.3 m/s. The velocity grows linearly with time, v = −g·t, because the only force is the ball's weight.

This is our ordinary case: zero launch velocity, one-way motion, speed rising from 0 to its landing value.

Toss it up

Now Olly tosses the ball up, fast!

It goes up and slows down. At the very top it stops for a tiny moment. Then it falls back down.

Now Olly tosses the ball straight up at 8 meters per second. Watch the speed readout: it drops as the ball climbs, reaches zero at the top, then rises again as the ball falls.

In the model the ball climbs from 2 meters to about 5.3 meters in 0.82 seconds. It takes another 0.82 seconds to fall back to 2 meters, and at that moment it is moving at 8.0 meters per second, exactly its starting speed. It then keeps falling and lands after 1.85 seconds at 10.2 meters per second.

With v₀ = 8 m/s upward, the model gives a rise time v₀/g = 0.82 s and a peak of h + v₀²/2g = 5.3 m. The ball passes 2 m again at 2v₀/g = 1.63 s with speed 8.0 m/s, and lands at 1.85 s at 10.2 m/s, the extra speed coming from the last 2 m of fall.

The speed graph is a V: a straight line down to zero, then a straight line back up with the same slope. Its slope is g, which never changes, even at the top where the velocity is momentarily zero.

Why it happens

Gravity pulls on the ball all the time, going up and coming down.

On the way up, the pull slows it. On the way down, the pull speeds it up by the same amount.

Gravity never switches off, not even at the top. On the way up it takes away about 9.8 meters per second of speed every second. On the way down it gives back exactly the same amount every second.

So the ball loses its speed going up and gains it all back coming down. With no air to steal any of it, the ball returns to the starting height just as fast as it left. The model only follows the ball's center: it leaves out spin and wind.

The acceleration is −g throughout, so v(t) = v₀ − g·t. The ball is at its starting height when v₀t − ½gt² = 0, at t = 2v₀/g, where v = −v₀: same speed, opposite direction. Energy gives the same answer: with no drag, kinetic plus gravitational potential energy is constant, so equal heights mean equal speeds.

The model assumes uniform g and treats the ball as a point with no spin; its drag option is quadratic, F = ½ρC_dAv², with a constant drag coefficient. Drag breaks the symmetry because it always opposes the motion and removes energy on both legs.

Real balls, real air

Real air pushes on a ball a little.

So a real ball comes back a bit slower than it went up. Catch it gently!

OpenStax's physics textbook works through a real example: a baseball hit straight up and caught 5.0 seconds later. Ignoring air, it left the bat at 24.5 meters per second, rose for 2.5 seconds to about 30.6 meters, fell for 2.5 seconds, and came back at 24.5 meters per second.

Real air pushes back harder the faster a ball moves. Switch air resistance on in the model: the same 8 meter-per-second toss now only climbs to about 5.0 meters and comes back past its starting height at about 7.4 meters per second.

OpenStax's worked example of a baseball hit straight up and caught after 5.0 s gives v₀ = 24.5 m/s, a 30.6 m peak at 2.5 s and a return speed of 24.5 m/s, and notes that a ball returns with the speed it had when it left as a general property of free fall.

Air breaks that rule. For baseballs and other large objects at everyday speeds, drag grows roughly with the square of speed. With the model's drag switched on (football-sized ball, C_d = 0.47), the 8 m/s toss peaks near 5.0 m and passes 2 m on the way down at about 7.4 m/s instead of 8.0. Spin, wind and the ball's changing drag coefficient are not modeled.

Amazing facts

  • At the very top, a tossed ball stops for a tiny moment.

    At the top of its path a tossed ball is not moving up or down for an instant, but gravity is still pulling on it as hard as ever.

    At the peak, v = 0 but a = g: OpenStax stresses that the acceleration is 9.8 m/s² everywhere on the path, including the top.

  • A baseball hit straight up can stay up for five seconds.

    A baseball hit straight up and caught 5.0 seconds later must have left the bat at about 24.5 meters per second, if you ignore the air.

    From the flight time alone, v₀ = g·t/2: a 5.0 s flight means v₀ = 24.5 m/s and a peak of 30.6 m (OpenStax worked example, drag neglected).

  • Air pushes harder on things that move faster.

    Air pushes back harder the faster something moves. For a baseball, doubling the speed roughly quadruples the push.

    For large objects such as baseballs at everyday speeds, drag is proportional to the square of speed (OpenStax), so it matters most near launch and landing.

Words to know

gravity
the pull that makes things fall toward Earth
speed
how fast something is moving
free fall
moving with only gravity acting, whether going up or coming down
acceleration
how quickly the speed or direction of motion changes
air resistance
the push of the air against something moving through it, also called drag
symmetry
when one half matches the other, like the way up and the way down of a toss

Discovery challenge

  1. At the very top, how fast is a tossed ball moving?

    At the very top of a straight-up toss, what is the ball's speed for an instant?

    At the peak of a vertical toss, what is the ball's speed?

    • Zero
    • Its fastest
    • The same as when it left
    Show the answer

    Zero

    It stops for a tiny moment before falling.

    Zero, for an instant: it has stopped going up and not yet started coming down.

    Zero; the velocity changes sign there, while the acceleration stays g downward.

  2. Is the ball slower, the same, or faster when it comes back past its start?

    In the model with no air, how fast does a ball tossed up at 8 m/s pass its starting height on the way down?

    With drag off, at what speed does an 8 m/s vertical toss pass its launch height on the way down?

    • Slower than 8 m/s
    • 8 m/s, the same
    • Faster than 8 m/s
    Show the answer

    8 m/s, the same

    The same! Gravity gives back all the speed it took away.

    8.0 meters per second: gravity takes away speed going up and gives the same amount back coming down.

    8.0 m/s at t = 2v₀/g = 1.63 s: equal heights, equal speeds when only gravity acts.

  3. With air pushing, how fast does the ball come back?

    Switch air resistance on. How does the ball's speed coming back past 2 meters compare with its 8 m/s toss?

    With the model's drag on, the 8 m/s toss passes 2 m on the way down at about…

    • A little slower
    • Exactly the same
    • A little faster
    Show the answer

    A little slower

    A little slower. The air takes some of its speed.

    A little slower: about 7.4 meters per second, because air pushes against it going up and coming down.

    …7.4 m/s: drag opposes the motion on both legs and removes kinetic energy.

  4. Which toss goes highest?

    In the lab, which upward toss speed sends the ball highest?

    Which toss speed on the lab's slider gives the highest peak (from 2 m, no air)?

    • 4 m/s
    • 8 m/s
    • 10 m/s
    Show the answer

    10 m/s

    The fastest toss goes highest.

    10 meters per second sends the ball to about 7.1 meters, higher than 8 (5.3 m) or 4 (2.8 m).

    Peak = h + v₀²/2g: 7.1 m for 10 m/s, 5.3 m for 8 m/s, 2.8 m for 4 m/s. Height grows with the square of launch speed.

Experiments to try

Explore next

For parents & teachers

What children will learn

  • Gravity acts on a tossed ball the whole time, slowing it on the way up and speeding it up on the way down.
  • Without air resistance, a tossed ball takes as long to fall back as it took to rise, and returns to its starting height at its starting speed.
  • Air resistance removes energy, so real balls return a little slower than they were thrown.
  • A model can show patterns clearly by leaving some things out, such as spin and wind.

Recommended ages: 7 to 17 ยท About 15 minutes

Talk about it

  • Why does a tossed ball seem to hang in the air at the top?
  • If a ball comes back just as fast as it left, why does a high toss sting your hands more than a low one?
  • What would change if you tossed a beach ball instead of a baseball?

Try at home or in class

  • Outdoors, toss a soft ball gently straight up and catch it. Have a partner time the toss with a phone stopwatch, then try a higher toss. Does a higher toss always take longer?
  • Toss a soft ball and a scrunched-up sheet of paper the same gentle way. Which one comes back slower, and why might that be?

Key vocabulary: gravity, speed, free fall, acceleration, air resistance, symmetry

Where these facts come from

  1. University Physics Volume 1, §3.5 Free Fall , OpenStax
  2. University Physics Volume 1, §6.4 Drag Force and Terminal Speed , OpenStax

Checked, not yet human-reviewed. Last updated October 26, 2026. Spotted a mistake? Tell us.